// Symmetric and Alternating Group
#include "colors.inc"
#include "stones.inc"
camera {
location <0, 3.5, -7.5>
look_at 0
}
light_source { <0, 500, -1000> White shadowless }
light_source { <100, 500, 1000> Red*.15 }
#declare bot = array[8];
#declare top = array[8];
#declare bot[0] = 3; #declare bot[1] = 0;
#declare top[0] = 0; #declare top[1] = 1;
#declare bot[2] = 7; #declare bot[3] = 1;
#declare top[2] = 2; #declare top[3] = 3;
#declare bot[4] = 6; #declare bot[5] = 2;
#declare top[4] = 4; #declare top[5] = 5;
#declare bot[6] = 5; #declare bot[7] = 4;
#declare top[6] = 6; #declare top[7] = 7;
plane { y, -1
pigment { checker White*3 White*2 }
scale <2, 2, 2>
}
box { <-4.10, 2.2, -1.00>,< 4.10, 2.50, 1.00>
texture { T_Stone7 }
}
box { <-4.10, 0, -1.00>,< 4.10, 0.3, 1.00>
texture { T_Stone8 }
}
#declare I = 0;
#while(I <= 7)
cylinder { <bot[I]-3.5, -0.6,0>,<top[I]-3.5, 2.60,0>, .05
texture { pigment { color rgb<0,0,0> }
finish { phong 0.5 reflection{ 0.1 metallic 0.50} }
}
}
#declare I = I + 1;
#end